Here’re some more pics/clips from SLOP FIGHTER. Up top is a real good go at battle flow, having straightened out much of the semantic graphing, finally. There are still some weird grammatical errors, but I am sure once I dig into those I will find it is the LLM making them.
Update: I’ve honed the systems for more contextually-aware and accurate battle narration. I really didn’t think it was possible to get responses this close to what I imagined. Now the monster should even more clearly parse what it’s doing. It’s alive!
A PVP battle snippetPVP battle snippetA full-length CPU battle
The PVP screens:
So like you see how it works yeah? Here’s it running on Raspberry Pi 5 in Gameboy mode on my dirty-ass computer desk:
And here’s it connected to the fully compiled, basically ready-to-go game build on my computer:
I’m getting pretty fucking bored of LLMs, though. I have other ideas for them which I probably just won’t bother with for a while. I’ve got something else to write about tech, Australia, and handling robot overlords, but after that I’m just going to get back to writing some fucking books.
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